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Epilogue

Sunday
[After a boat ride, the living characters and their luggage are escorted by the employees of Adamas into an office building. It's sleek black plastic and white tile flooring and stainless steel door handles all over the place. Very different from the hotel - but very similar to that video of the conference room. At length they are escorted to the very same conference room. There is catered food laid out. (Though if you were the type of person who very much liked Ciel's food, you will find that this food is not quite as good.)
The dead characters awaken in their physical bodies, resting on cots in a series of simple holding rooms. The doors of these rooms are not locked. Upon milling about, it will become patently obvious that all the participants, even the ones who never manifested as electronic ghosts, are physically alive. The suppression of power has completely worn off by this time and all characters are at full strength once more.
There are two consecutive floors of the high-rise building where the characters are actually allowed to wander around before being politely debuffed by security guards. The lower of the floors is mostly taken up by these holding cells as well as a handful of interrogation rooms. The higher of these floors bears the conference room along with some other rooms - a waiting room with couches and a TV, an area with vending machines, restrooms, and a large empty room where the portal towers are set up, staffed by an attendant who will escort you to your choice among the canon points of the participants. You can also ask the attendant to bring you back after you have picked up something or someone.]
The dead characters awaken in their physical bodies, resting on cots in a series of simple holding rooms. The doors of these rooms are not locked. Upon milling about, it will become patently obvious that all the participants, even the ones who never manifested as electronic ghosts, are physically alive. The suppression of power has completely worn off by this time and all characters are at full strength once more.
There are two consecutive floors of the high-rise building where the characters are actually allowed to wander around before being politely debuffed by security guards. The lower of the floors is mostly taken up by these holding cells as well as a handful of interrogation rooms. The higher of these floors bears the conference room along with some other rooms - a waiting room with couches and a TV, an area with vending machines, restrooms, and a large empty room where the portal towers are set up, staffed by an attendant who will escort you to your choice among the canon points of the participants. You can also ask the attendant to bring you back after you have picked up something or someone.]